Mothlands, Game 2: The Corvid Come Calling.
Our first game since character creation found the fellowship beginning their first mission on a good foot. The Corvid, a loose network of patriotic gossips and spies, had agreed to take a look at the wares dubbed “triangles”: Devices capable of imprinting people with a sort of mind-link through which they can send simple messages.
The party themselves had been the first test subjects and they used their new found abilities to impress The Corvid. Still, some found the idea of connecting one’s mind to another’s distasteful, if not down right undesirable, for someone with a closet full of skeletons.
Unfortunately, the Corvid had little to offer in way of monetary compensation. They peddled primarily in secrets, after all. Recognizing a few of The Corvid, (they were all masked), some of the party leveraged their connections to sway the decision in their favor, even managing to eek out a few extra coin with the help of a sharp watchman’s eye and a little arm twisting. A deal was struck and the “triangles” were passed off to The Corvid, perfect marks for their first score.
In downtime, we got to dive deep into the background of some of the characters, one of whom had a lot of questions about their past. With the reluctant help of another PC, they dug into the archives at the Spirited Way and found references to another with a similar story about traveling to Reprieve (the current planetary location) from the moon, Beacon. They also attracted a bit of attention to themselves spending time with friends in the army they had abandoned and it might just be that this comes back bite them in the rear. Meanwhile, one of the masked Corvid had caught the eye of our Will (think The Whisper, but for ancient devices instead of ghosts) and she spent her free time looking into his strange habit of appearing and disappearing at odd times around the city, always after checking a strange auger hanging around his neck.
And, of course, we ended with another sort of clock. 7 days until the Month of Moths begins. The world is about to turn upside down.