Alright. So I’ve looked through the community here and there’s been something I ahven’t been able to figure out. How exactly do you measure time in between scores? I know doing whatever’s fictionally appropriate is always a good way to go, but when one of your guy’s gets seriously injured or goes to jail, what’s a good way to measure how many scores the gang goes with a new replacement guy?
I’ve been defaulting to a score separated by a week. How do you all do it? I am curious.
It hasn’t come up for me yet, but I’d be inclined to do a fortune roll, and work it out from there. 1,2,3? Maybe a couple of days to a couple of weeks. 4-5, I feel like you’d be looking at months. 6, and you might be looking at extended time. If it’s just “when does the crew feel like making crime”, then I guess they get going whenever they feel like it.
I usually say a week or two. Downtime activities happen over extended periods rather than a single instance, so a couple of days is much too short imo
I generally give ’em a week if it feels tight, two if they’re kind of slack.
In our game, things are moving a lot faster, so they generally only get a couple of days, mainly due to the demands of the fiction. The Dolls usually have 3 or 4 plates spinning at any one time, so they have to keep up on that, or it quickly gets out of hand.
That being said, I gave up a long time ago on the notion of keeping track of “this is day 54” etc etc. For a group of characters that aren’t tied to any kind of regular day job (and indeed for a setting where there is no real difference between day and night), the question of when a particular scene is taking place becomes less important.
Never been an issue, sometimes a week, sometimes a month. We just go with whatever makes sense in the moment.
I’m planning for a year downtime jump when we resume play with the #Aquelarre.
Following.