So for those who did change the city the players in what did you do? Was it just chsnge locations or factions or was it a bit more.
What about the ghosts and stuff which seem to be baked in the rules, did you just go well I have to have them or did you hack them in some way to fit.
Just asking cause I have had the idea of a weird victorian city and playing in that for awhile now and it seems like this would be a good game to do it in
I’m just about ready to start a game in a completely hacked setting, and I’ll warn that it’s a lot of work. New factions, new maps, new npcs, new heritages, etc. As far as the ghosts and whatnot, I’m keeping all that (mostly) as-written, even though this universe isn’t as upfront about that as Doskvol is. If a player decides to explore the moves or mechanics that relate to those rules, we’ll discuss at the table what those things look like in our world. You could also try to hack those moves too, or even just remove them.