So I’m working on a little hack for an original setting. I love the mechanics of Blades, how it promotes story telling, and its vision of how a team works together to tackle a goal.
Where I could use some help is in imagining a version of Blades in which the players travel between cities. I understand there are a couple hacks that attempt to do this by focusing on a particular vessel or ship (Scum and Villany) but my goal is to go beyond that for a world trotting adventure.
Perhaps each city would be its own hold map where players garner political support, subvert other factions, and go on “side quests” with some objectives requiring additional steps to take on? Think of it kind of like a Super Mario world level, with secret paths and branching levels leading up to a story focused “castle” that advances the crew on to the next location.
Anyhow, I figure I’m not the first to consider this by any means. What say you?