My 20-something players are figuring out what type of crew they want for the mega-campaign. We’re going to use ranked-choice voting to make the decision. Here’s the progress so far:
My 20-something players are figuring out what type of crew they want for the mega-campaign.
My 20-something players are figuring out what type of crew they want for the mega-campaign.
Wait, Academics as a crew type? Did I miss a thing? I must have missed a thing!
Sean Nittner is working on it: https://www.dropbox.com/s/y24jgmmixs86pr9/Dosvol%20Academia.pdf?dl=0
I think it’s going to be fleshed out to an entire crew
Ah, okay! I’ve seen that before, but I didn’t think that a full crew had been published for it yet.
Which I’d love to see, honestly. I have a sudden need to run a game for a bunch of criminal academics doing something around University.
With that many people I’d be tempted to actually separate them into 2-4 separate crews that work together as part of a multi-faceted larger gang.
There’s a thread in this community that details a way to play that way. It looks pretty interesting but we’re going to try it as one giant crew to start (especially since the players don’t cleanly break down into different tables)
I didn’t make up Academia as crew type, just as another facet of Doskvol. It’s essentially “what would a game be like if set in an academic background”. I’ve got the one page setting info and then a one pace score. In my case the Academics are Smugglers.
My one page sheets: http://www.seannittner.com/blades-in-the-dark/
Exploits of the Doskvol Spectral Society: http://www.seannittner.com/tag/doskvol-spectral-society/
Ah – makes sense!
Sean Nittner​ this sorta blows my mind. A team of Indiana Joneses would be so awesome! I’d do Shadows as the crew type, but in the fiction describe it a the Doskvol Museum Acquisitions Department.
That’s kind of what my crew did, though it ended up having a bit more of a “Rounders” type vibe as everyone’s vices drew them deeper and deeper into the crime scene.
Those Vice mechanics are a beast, man.