I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany. He’s a four-foot-tall space-cat obsessed with Precursor artifacts. I will put my play thoughts elsewhere, but I was wondering if I could get some insight into some processes that would help ‘blades-up’ the resulting images, to tie it a little more in wth the source material. I am doing this all in photoshop (I cannot draw), but suggestions on textures, layering strategies, or processes are very welcome.
I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany.
I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany.
This is more AW than Blades, but it might be a starting point. http://blog.trilemma.com/2015/07/quick-dirty-aw-style-character-art.html
I should have known you would already have tackled this.
I had forgotten! I was a few sentences into an explanation of how I might do it, hypothetically, when it all started to seem familiar..
pretty
I’m using the the Filter > Artistic > Cutout with a lot of tweaking for a quick first result. I like the abstraction it provides. It help to convert to gray scale first.
A background of some kind, out of focus, or a window to space?
Michael Prescott that’s one hella good tip >_> thanks for typing that up (bookmarked!)
Using cutout as suggested and a lot of layers to keep some of the detail, I came up with this version, which seems like progress:
https://lh3.googleusercontent.com/mMAeX5lA5eVl2psKcGmEOyL_PPStcw-sdOHmL6vU9IaJiWbD1UkcRZt11lZVn9yd0DRBe-F5LHqp8k6T_XaxARH6m135cc4XLjo=s0