I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany.

I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany.

I am working on a character portrait for ‘Owl,’ my Xeno Mystic for Scum and Villany. He’s a four-foot-tall space-cat obsessed with Precursor artifacts. I will put my play thoughts elsewhere, but I was wondering if I could get some insight into some processes that would help ‘blades-up’ the resulting images, to tie it a little more in wth the source material. I am doing this all in photoshop (I cannot draw), but suggestions on textures, layering strategies, or processes are very welcome.

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