4 thoughts on “Are Deathseeker Crows people or birds?”
Pg 67 of the early access doc states:
“The Spirit Bells
A set of arcane bells at Bellweather Crematorium that ring when
someone dies in the city. A deathseeker crow leaves the belfry and
flies to the district where the dead may be found, circling ever closer
to the corpse every minute.”
That seems to strongly imply actual crows, at least in form.
Pg 96 details the boons the crows can offer to a friend who offers the right kind of sacrifice…
So, physically they are crows but at least a bit supernatural and intelligent by implication in the text.
If this has come up in your game as a question, it can be a fun exercise to let the players define them further. Those two pages lay down the ground rules – they seek corpses, roost in Bellweather (among other places), and can be sacrificed to by those they consider friends to provide logistic or supernatural boons. Let the players decide the rest. Are they clockwork hulls animated by spirits? The only actual crows left alive on the island chain? One time messengers of a forgotten god pressed into service?
Oh, the possibilities!
My understanding of it is this: The Deathseeker Crows (in my game I call them ravens to distinguish them from ordinary crows, which are used to send messages, Game of Thrones style) are large birds that roost in the eaves of Bellweather Crematorium. When a person dies, the great bell in the tower of the crematorium tolls, and the crows fly out and circle around above the area where the person died. Then the crematorium personnel (the Spirit Wardens?) come out with their carts, collecting the bodies they find and bringing them back to dispose of them before the ghosts escape.
Love the idea that they’re human ghosts bound into birds
In my game the death seeker crows are ancient spirts bound to crow bodys for their epic failure in preventing the cataclysm. Orginially they were an elite magician strike force of the old world (guardians of the old status quo) and it is an inside joke of the winning side to make them part of the new order which they didn’t prevent. Not sure what will come out of this story arc, but we’ll play to find out, don’t we? 🙂
Pg 67 of the early access doc states:
“The Spirit Bells
A set of arcane bells at Bellweather Crematorium that ring when
someone dies in the city. A deathseeker crow leaves the belfry and
flies to the district where the dead may be found, circling ever closer
to the corpse every minute.”
That seems to strongly imply actual crows, at least in form.
Pg 96 details the boons the crows can offer to a friend who offers the right kind of sacrifice…
So, physically they are crows but at least a bit supernatural and intelligent by implication in the text.
If this has come up in your game as a question, it can be a fun exercise to let the players define them further. Those two pages lay down the ground rules – they seek corpses, roost in Bellweather (among other places), and can be sacrificed to by those they consider friends to provide logistic or supernatural boons. Let the players decide the rest. Are they clockwork hulls animated by spirits? The only actual crows left alive on the island chain? One time messengers of a forgotten god pressed into service?
Oh, the possibilities!
My understanding of it is this: The Deathseeker Crows (in my game I call them ravens to distinguish them from ordinary crows, which are used to send messages, Game of Thrones style) are large birds that roost in the eaves of Bellweather Crematorium. When a person dies, the great bell in the tower of the crematorium tolls, and the crows fly out and circle around above the area where the person died. Then the crematorium personnel (the Spirit Wardens?) come out with their carts, collecting the bodies they find and bringing them back to dispose of them before the ghosts escape.
Love the idea that they’re human ghosts bound into birds
In my game the death seeker crows are ancient spirts bound to crow bodys for their epic failure in preventing the cataclysm. Orginially they were an elite magician strike force of the old world (guardians of the old status quo) and it is an inside joke of the winning side to make them part of the new order which they didn’t prevent. Not sure what will come out of this story arc, but we’ll play to find out, don’t we? 🙂