What do “Arrow-Swift” and “Mind-Link” do? They’re listed under abilities the Hounds pet can learn but aren’t referenced anywhere in the book.
What do “Arrow-Swift” and “Mind-Link” do?
What do “Arrow-Swift” and “Mind-Link” do?
What do “Arrow-Swift” and “Mind-Link” do?
What do “Arrow-Swift” and “Mind-Link” do? They’re listed under abilities the Hounds pet can learn but aren’t referenced anywhere in the book.
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Arrow-swift probably makes the animal as fast as an arrow, which is pretty fast; probably means folks can’t outpace or outmaneuver your animal, whatever it is. Mind-link is probably your typical ranger/druid/wizard ‘i can feel my animal’s thoughts’ thing. Mechanically, I don’t imagine they have any effects. Instead, you likely take these abilities into consideration when figuring out positioning, level of effect, etc and other fictional elements of the game-in-action.
My go-to answer for questions like this is always: “It has an effect in the fiction, and that’s not insignificant.”
I interpreted arrow swift to be a description of the speed at which the pet operates. And mind link means you have a slightly telepathic/empathic bond with the pet to help communicate.
From when I asked this question, here is John Harper’s response:
“The ghost hunter abilities are:
– Ghost Form: The pet can shift fully into the ghost field. (See the Ghost playbook for details on ghost form)
– Mind-link: The hound can communicate with the pet telepathically, and can see/hear/sense through the link.
– Arrow-swift: The pet is very fast, able to move as swiftly as an arrow in flight.”
That was technically from v6, but I don’t see any reason it would have changed. 😛
Mind Link means I get to roleplay the hound’s obnoxious pirate monkey.
Something I appreciate, even if the players don’t.