Our little Blades campaign is approaching its climax. Several factions are on the hunt for one mysterious spirit bottle. The standard gangs from the book, the sparkwrights and one nameless Spirit Warden. The bodies are piling up and our poor Slide got a bullet in the eye when he tried to sell out the group. I need to find more chaotic crime music. The “Peaky Blinders” Spotify station is mostly gloomy stuff.
Anyhow, here’s the Arcanomoth, it looks like some Mi-Go accidentally wandered into our Blades Universe, doesn’t it?
I want to +100 favorite this!
If you do decide to do more and compile a monster manual of sorts then “Duskvol: Creatures of the Night” would be a good name.
Followed up by a book on various types of spirits called “Rail Jack’s Spirit Guide”
Assassin’s Creed has some nice more frenetic heist-y music, especially Syndicate: https://youtu.be/5l4yE7tByxY
These pictures and writes ups are so amazing Galen Pejeau!
Right. So now these Arc-Moths are replacing hulled dogs in our game for gambling dens. Poor folks with too many debts and not enough friends are flung into a pit with these beasties with nought but a prod for defence. If they lose and become ghosts, the moths feed off their electroplasmic soul.
Beautiful! That little monster manual of yours is as good as official material as far as I’m concerned.
Colin Fahrion Oh man, a spirit guide.. Though I almost see it as a set of playing cards with spectre silhouettes. The Rail Jacks while away their downtime on shift with endless games of low stakes, learning the shape of their foes like WW2 GI’s had to learn the shape of enemy planes.
“We’re out here on the raggety edge, my unscuffed little chuckaboo, an’ the guild gives us cards? I’d rather have the new-model hooks, please and thank you. Now deal, the ante on this hand is ‘alf an Eel.”
Adam Minnie Oh yes, Austin Wintory is the awesome. And AC is off the radar enough that we’ve been able to use the Brotherhood soundtrack for Nights Black Agents and the Black Flag ost for Spelljammer.
+Sean Nittner, Roe Portal​, Thank you kindly.
Nathan Roberts Oh yeah. Love it.
Galen Pejeau that’s brilliant! Though why can’t it be both?!
BTW I was thinking spirit guide like Tobin’s Spirit Guide because the Rail Jacks are basically Ghostbusters. When I ran Ghostlines my players came up with some wonderfully terrifying ghost types. The ghost questions in that game that the GM asks the players is great. It’s something I feel is missing a bit from BitD to be honest.
Spacial ghost questions? do tell
Ah I guess the questions were in Ghostlines Dark version by Nick Wedig rather than the original version. Anyway I used these and loved asking the players the questions as it made for some great unique spirits:
When the bulls go up against a ghost, the GM will ask each player a question, such as:
What is disturbing or otherworldly about the ghost?
What aspect of the ghost is still surprisingly human?
Which of the bulls is most vulnerable to this ghost? Why?
What supernatural effects appear around the ghost?
Why does it make you tremble in fear?
What does it remember of its former life?
How does it injure the living?
What unearthly disease does the plague ghost spread?
Why do you recognize them?
Why do they call your name?
Why does it keep coming back?
Why is it so hard to get at this ghost?
Ghostlines Dark pdf is here http://nickwedig.libraryofhighmoon.com/wp-content/uploads/2013/01/ghost_lines-dark03.pdf
http://nickwedig.libraryofhighmoon.com/wp-content/uploads/2013/01/ghost_lines-dark03.pdf
Some of the great ghosts created by players in my Ghostlines games:
A ghost that was intangible and nearly invisible except for the glowing eyes which possessed you if you made eye contact.
A ghost with a pale sickly looking ghost with strikingly bald head that would absorb into it’s victims through the victim’s hair causing a wasting disease that caused all their hair to fall out and a slow painful death.
A ghost with extra long arms and limbs with too many joints that bent in disturbing ways. These ghosts were not intangible but could squeeze their way through the smallest crack. Instead of flying they would leap from surface to surface. The ghost had a propensity to target a victim’s joints, shattering them and leaving them barely alive broken ragdoll.
God. I will totally use those questions the next time a ghost will make an appearance in my game!
Here’s another good take on musical options. A bit of heisty funk-beats more akin to Ocean’s Eleven than anything remotely Victorian or paranormal, but thought I’d share. I plan to use it as an hour-long upbeat scoundrelry music when I get to run any iteration of BitD again: https://youtu.be/V1mFHoqG6Bc
youtube.com – Beat Therapy Part 5: Classic Instrumental Funk Inspired Hip Hop Breaks
Another amazingly fitting and extraordinarily composed and intertwined playlist for a Blades background tone: the album Reawakenings by Hidden Citizens: https://youtu.be/fCHGMPyoEWw?list=PLYoLYbaCpCS0pSKCqkPu4_ZK45SxVsW9e
Are you the guy that keeps making these? If so: please never stop! I love each and every one!
Matthew Vincett I am! Working on some other things right now, but I love Duskvol and will be booking passage back as soon as I can catch the next Leviathan Hunter.