Looking back, I realized it has been a year since I ran an open table game for the community. Here’s a snippet from a play report from that game. The gang was sneaking into a heavily secured warehouse to steal a shipment of souls from the Iruvian strongroom inside. (He rolled a success with a complication. I seem to recall it was harm to his psyche.) This was version 3f, by the way.
“Oak focused on the bluecoats to see if any of them were possessed, and he detected one in a patrol. However, he also accidentally tuned in to see the supernatural protections on the warehouse, and they unsettled him. The interior was painted in undying leviathan blood runes, iterations of the name of a leviathan. Any spirit not in a physical form (like riding a body or trapped in a crystal) would evaporate in here, vanishing into the endless hunger of the leviathan that corresponded with the name, deep in the Never Sea elsewhere.
“The name was painted up like ribs, filling the warehouse with supernatural pressure; maybe this is the air that the leviathan was breathing out in the deeps. The level of collusion with a demon was distressing, as were the implications of the symbols that burned themselves into Oak’s mind.”