Quick question about the mechanics of Claims that earn you Coin in Downtime, such as Drug Dens.

Quick question about the mechanics of Claims that earn you Coin in Downtime, such as Drug Dens.

Quick question about the mechanics of Claims that earn you Coin in Downtime, such as Drug Dens. It says (Trait roll) – Heat = Coin. Does this mean the actual result of the Tier roll (minus Heat) is that actual amount of Coin, or is it a 1-3 = 1, 4-5 = 2, 6 = 3, kind of thing? I’m leaning toward the former, but I thought I’d get the opinion of the group.

Also, is there anything in the works for the final book that speaks to the timing, as in where in the downtime cycle the Coin gets generated, in regard to earning Heat from a heist, as well as downtime actions to reduce Heat?

7 thoughts on “Quick question about the mechanics of Claims that earn you Coin in Downtime, such as Drug Dens.”

  1. I’m with MisterTia86 here. Roll d6 und subtract current heat.

    About the second question: Interesting question. Is income from a drug den treated as “Payoff” and therefore lower heat for the how-much-money-roll plus more money to spent during downtime (like additional Reduce Heat)?

    I tend to be generous with my players (their (game)-life is hard enough) and would use it that way … as long as John says different.

  2. I would say the money is not Payoff and is generated after entanglements, but I’d probably let my players choose when exactly it happens during downtime. If they wanted to try and reduce heat, I’d let them do that first and then calculate the money.

  3. I do it at the end of downtime. I think of it like, the events of downtime are time passing, and meanwhile the Claims made money. It’s definitely not part of Payoff since it happens during downtime.

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