Hi Everyone,
This is more of a report of a discrepancy my group just discovered in the pdf. On page 75 of the pdf, the overall Duskvol map, there is a bridge between Charhollow and Coalridge. However, on all other maps that bridge is missing.
Hi Everyone
Hi Everyone,
This is more of a report of a discrepancy my group just discovered in the pdf. On page 75 of the pdf, the overall Duskvol map, there is a bridge between Charhollow and Coalridge. However, on all other maps that bridge is missing.
On page 75, the map has a bridge from Coalridge to Charhollow that doesn’t exist in other maps 😛
On page 75, the map has a bridge from Coalridge to Charhollow that doesn’t exist in other maps 😛
If you wanted to know what a Hound’s weapon looked like
If you wanted to know what a Hound’s weapon looked like
http://www.rockislandauction.com/blogpics/2016/09%20-%20September/FFU160-Z-F3-H_web.jpg
http://www.rockislandauction.com/blogpics/2016/09%20-%20September/FFU160-Z-F3-H_web.jpg
Made a thing.
Made a thing. Not much effort, but I thought I’d share. Blades in the Dark Clock Business Cards, for printing with Avery Template 5371.
Useful to have a stack of clocks when I need them.
https://www.dropbox.com/s/mvc6u58qtz5stm9/Clock%20Cards.pdf?dl=0
https://www.dropbox.com/s/mvc6u58qtz5stm9/Clock%20Cards.pdf?dl=0
Are there any hacks someone wished existed but are too lazy to write up?
Are there any hacks someone wished existed but are too lazy to write up? I seem to be short on inspiration, save for the obvious (Star Trek, Shadowrun, etc.)
I couldn’t find form fillable PDF character sheets for the latest version (7.1), so I created these playbook and…
I couldn’t find form fillable PDF character sheets for the latest version (7.1), so I created these playbook and crew sheets. Not as cool as Jan Kilger’s but they’ll work!
https://drive.google.com/open?id=0B2qd-5Iadyn5Q2dXX3FockQ0Y1U
I actually haven’t even played Blades yet (trying to get my d&d crew interested) so let me know if I missed anything.
https://drive.google.com/open?id=0B2qd-5Iadyn5Q2dXX3FockQ0Y1U
How do lightning barriers work in your Duskwall? As I reckon it you’ve got three basic options
How do lightning barriers work in your Duskwall? As I reckon it you’ve got three basic options
1. A literal wall of crackling lightning energy. Spirits can’t pass through because of their electroplasmic nature, people can’t pass through for the same reason you don’t golf in a thunderstorm. It’s simple and straightforward but creates other implications, like how it automatically builds an additional control on the living people of Duskwall if access to the city is restricted to safe “gates”. From the discussion I’ve seen this is the version most people go with (and maybe even an example in the book), with scenes of rogues setting up contraptions to create their own temporary gates in the barrier. I think a greater complication in this model is what it means for the harbour. Especially for the gargantuan Leviathan-hunter ships, you’d need truly massive gates at the mouth of the harbour, or shutting off the barrier across that section entirely when ships come or go. What other solutions have people come up with?
2. It only affects spirits, which keeps ghosts out but allows living people to come and go with perhaps only a mild tingling sensation. This gets rid of most of the logistical problems (unless the thing you’re trying to take into the city is a spirit) but makes Duskwall a place you can leave (relatively) freely. Whether Vampires or Hulls are still restricted is a more finely detailed question. Are they anchored to their body enough to pass through safely, or will they get ganked out when they hit the barrier?
3. It literally affects only spirits, and ALL spirits. As in anything with a spirit, living or dead. For the most part this is functionally identical to the first option. Living people can’t pass through because the barrier hits their spirit. The fun twist that makes this one different, however, is that Hollows are described as “a living body without a spirit”.
I have a couple of questions about undead characters.
I have a couple of questions about undead characters. Say a player dies and becomes a ghost; do they keep all their special abilities from life? If so, do these abilities go in the “Veteran” section on the undead playbook?
Vampires have Strictures and one of them is “Bestial”:
“When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging”
1. How does this manifest in the narrative?
2. How monstrous does the character actually appear?
3. Are they feral? Do they lose their sense of person and become a literal beast/monster?
4. Does this happen after any harm, or just serious harm?
5. Can a vampire only feed as a downtime vice action? Or can they feed mid-mission?
The Vampire XP section also says:
“You displayed your dominance or .”
Or what? Is this a typo?
If a Vampire suffers fatal harm, they get “Level 3 Harm: Incapacitated” until they feed “long enough to recover”.
1. How long is long enough?
2. What does being “incapacitated” entail? Can you still move? Do you just feel weak?
3. What happens if you take more fatal harm or level 3 harm after taking incapacitated level 3 harm?
4. What happens if you take level 3 harm incapacitated whilst you have Bestial as a Stricture? Do you still “become the beast” so to speak because you took harm?
Gotta say, the Dishonored 2 videos are getting me all enthused. Looks like it will be a great game.
Gotta say, the Dishonored 2 videos are getting me all enthused. Looks like it will be a great game.
I’m having some of my brain biscuits turning and I am thinking of some really good cyberpunk hacks for this system.
I’m having some of my brain biscuits turning and I am thinking of some really good cyberpunk hacks for this system. I figure using the Stress and Trauma system could really be interesting for using the cyber psychosis episodes from Cyberpunk 2020.
Ooh, I’ve already got the name for it, (Mirror)Shades in the Dark
https://docs.google.com/document/d/1JtmTXpPYZ0qYp5LjPFh0y8voRh20DP0vifq1eM2Ojps/edit?usp=drive_web