So…how do Heritage and Background work? The character creation rules say you pick those and assign action dots accordingly, but the rules don’t seem to include how that works…
So…how do Heritage and Background work?
So…how do Heritage and Background work?
I should have made this a Game Question, but I don’t know how to change that part of my post.
It’s part of the fiction you build at the table. Are your tycherosi known for their skill at climbing or their strength at arms? What skills and talents were part of your background? Talk with your group and pick choices that make sense.
Ok, so it’s not a set rule in the game, or anything like that. Rather, you can create your own fiction for a given Heritage or Background, and assume an action point that relates to what you’ve created. First time going through the manual, I was wondering if both a Heritage and a Background section were missing, that detailed what each one was and an associated action point that went with a given choice.
I expect John Harper​ will flesh it out in the final rulebook but for now let’s just wing it
Nope, there’s nothing missing on this point. You choose your Heritage and Background from the lists, then you choose an action dot for each. It’s a free choice, totally up to the player. There’s no prescribed list.
There will be a bit more info about the various Heritage locations, but not much more.
Oh, okay. Clearly I’m too used to D&D. So the point is just that the player spends two of the four starting action dots thematically along those lines.
Yep, that’s right.
In a very early version you got a bonus die against people with the same background as yourself. I suppose you could still offer pcs a mechanical advantage against NPCs with the same background and heritage both if you wanted to, but I suppose that would now be covered by changing a roll from desperate to daring or what not.