Had a nice session of Blades on Friday. Instead of leaving the rival cult Hand of Sorrow sweat it, or get embroiled in the ward politics as a newly Tier 1 crew, the Orphans decided to follow up by taking the Hand of Sorrow’s lair as a Sanctuary claim.
This was the first two-pronged plan I’d run and instead of running them in parallel, I did them entirely separately, not rolling the engagement for part ii until part i was complete.
Went pretty well like that, with a few flashbacks to fill in the necessary details of the plan. An exquisite spirit cage acquired as a temporary asset and a critical in part i’s engagement meant things went swimmingly for them; at least until the devil showed up to fight them for the sanctuary…