Blades at Ettin Con! Awesome game with 6 players!! One of each playbook, classic quick start premise supplicated with the heist deck. Chargen, One score and downtime in 3 hours. Great game 😊
Blades at Ettin Con!
Blades at Ettin Con!
Blades at Ettin Con!
Blades at Ettin Con! Awesome game with 6 players!! One of each playbook, classic quick start premise supplicated with the heist deck. Chargen, One score and downtime in 3 hours. Great game 😊
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Heist deck is a clear winner, felt like it should be part of the core game. Game went very smoothly thanks to you, Nathan Roberts​! Bravo
Also need to get a copy of the recorded session audio, from Matt (Ettin Con​?)
Matt Horam rolled a 1 on a Press Record check
Jez Gordon it said ACCESSING CARD for too long, I didn’t know it needed a red light I am so sorry…
Nooooo! Ah well, we’re just going to have to play again now.
Aw, all part of my subconscious scheme…
Might I ask, what is this heist deck? Sounds interesting…
John Recca , Its the brainchild of Andrew Shields You can purchase one here:
https://www.thegamecrafter.com/games/duskwall-heist-deck
Scott Maclure, your character – Archanie the Spider was AWESOME. She participated throughout the score in absentia via flashbacks detailing her social machinations. So Good.
can you go over what some of all this cool stuff is?
Sure Jonathan Konig! There are the QuickStart Rules, fan made character sheets and John Harper’s ones, Campaign coins for ‘coin’, mini skulls strung on leather tonging for stress, various art inspirations, Volsung 2d6plusCool’s excellent NPC picture collection, printed and mounted score tracker cards, hand coloured maps – both from tony dowler and John Harper, stick on tattoos as reputation awards, Iron Dice, rubber clock stamp for countdowns, Backstory Cards, Andrew Shields heist deck, Paizo Pathfinder Potion cards for the Leech, Nerf Rebelle gun handprinted for pointing at folks when a serious complication arises….
I hope I’ve listed it all!
Thanks to my hero Sean Nittner, who has always been a source of constant inspiration to me, especially when he ran the first couple of AW games ‘in costume’ and his excellent advice for prop porn on Narrative Control.
Soooo coooool. This is indeed Sean Nittner worthy. 🙂
The two prop episodes on Narrative Control were the best I’ve heard. I must’ve listened to them a dozen times.
Clock stamp was cool
Nathan, this looks amazing, and sounds like it was an awesome game! Six players! Color me impressed!
BitD scales better than most RPGs, mainly due to conflict over task resolution, and non-linear time. Sometimes I had to be quick using Foresight as the Spider, else someone might roll before I could think up a narrative justification for my help. So fun!
Yeah Sean Nittner, it was hard work, but so enjoyable. I had to really push to allow everyone enough screen time to shine, and we lost a bit of detail and juicy relationships because of it, but each scene counted, y’know?
In brief, the crew went for an infiltration score on the Red Sashes to steal the ancient tomes of patterns that allowed for access to the Ghost Field. They had a poor engagement roll and ended up digging through the cellar to the swordsman’s dorm, brutally murdering them in their sleep before taking on the electroplasmically enhanced guards and spear traps. All interspersed with flashbacks….. So Good!
The scoundrels finally opened their way into the vault using a beefy electroplasmic ghost key (charged with the angry spirit of one of the guards) and stole away with the books over the smoking rooftops.
Possibly my favourite thing was both the introductory vignettes you suggested and then the short vice scenes in downtime. Doc Pullteeth kicking some vagrant in the fruits was disturbingly poignant.
<3 <3 <3
The scoundrels finally opened their way into the vault using a beefy electroplasmic ghost key (charged with the angry spirit of one of the guards)
Oh my goodness Nathan, this is so awesome.
Yeah, it was ‘charged’ by screwing the spirit bottle into the reservoir and then priming with a turnbuckle using both hands!