I’ve been collating GM advice into Vincent Baker style ‘Principles’, and found that John Harper’s GM cheat sheet does a wonderful job of coalescing this information for blades.
One thing I stumbled apon when re-reading the AW Dark Ages Playtest, was the addition of the GM advice to ‘Use your Moves to achieve’….
If you Supplicate GM Moves with ‘Consequences’ or ‘Taking the Initiative’ you get a rather cool little bit of condensed wisdom that is eminently suitable for Blades:
Use Your Fictional Consequences…
• To lay groundwork.
• To reveal a commitment to action.
• To introduce urgency.
• To introduce complications.
• To accelerate, escalate.
• To draw out the inevitable.
• To follow through.
Good advice
#1 advice for me as GM has been “Be a fan of the player’s characters”. I like the above list! So handy during play.