9 thoughts on “Make Maps for your Hacks! It helps!”

  1. John Harper Yeah I just hit the first time in my playtest where I forgot I had written an incredibly weird rule. Our crew of House Haunting House Flippers had to deal with people shipping stuff to them from the Dark Web, and turns out the guy who was delivering was kind of a treacherous psychopath wearing a ram’s head mask (big surprise), and the roll they made to read his intentions unraveled reality itself, revealing that he was a being of great and terrible power who used to be posing as Satan in the world that would be our present world, blah blah blah.

    ANYWAY. Turns out their Crazy Psychic Version of Heat went all the way to the end of the track, and I had to reread my rules for what happens when you get the Crazy Psychic Version of a Wanted Level and I read aloud the following:

    “When you end a week with more than 9 Ire, get as dark a pencil as possible, charcoal if you wish, and draw a number of dark, featureless, insectile tendrils creeping in from the edges of the crew sheet, one for each Ire you have. Now clear all of your Ire, and draw a baleful eye of great and terrible power to represent your new level of Torment”

    It was kind of amazing. I drew one of my tendrils so that it pointed to the Special Ability I wanted them to get for their crew.

  2. Mark Griffin Well considering I scryed into a slab of labradorite I owned and copied the shapes I saw to create the shapes of the continents, and several parts of the game are inspired by recurring nightmares and suppressed feelings, I would say the answer is yes. 😛

  3. Vandel J. Arden Not yet. I have a Google Doc that gets increasingly messy. That’s definitely my current goal, though. I think that’s likely to happen by late August. If I’m really dedicated, it could show up earlier than late August but, hey.

    It’s likely that I’m going to build my first Alpha Drafts more like a portfolio of extremely simplified Handouts, References, Character, and Crew Sheets. Very necessary stuff that doesn’t bother reiterating what Blades already says. Then I’ll probably use player questions and confusions as a guide to what I should write in a meatier game text.

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