I’m currently thinking about taking out Attributes altogether in my hack. Resistance Rolls would function the same you would just roll an appropriate Action instead.
I’m only using 9 Actions so the purpose they serve in encouraging spreading out dots is already reduced but I’d like to get other opinions. Especially from John Harper. At what point in development did you introduce Attributes? What was your reasoning behind it?
/sub
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Which action remain at yours? I am at 8
Force
Precision
Reaction
Perception
Insight
Guile
Charm
Resolve
I have: Secure, Conduct, Invoke, Affect, Study, Scavenge, Clash, Hunt and Traverse.
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