I’m pulling some weird tricks with the mechanics of this Playbook.

I’m pulling some weird tricks with the mechanics of this Playbook.

I’m pulling some weird tricks with the mechanics of this Playbook. (Also I want to show off some progress on my character sheet layout and show what I’ve been talking about in other people’s posts)

Since the beginning, I’ve been entirely fucking captivated by designing a playbook where you play a vapid HGTV couple who sticks around for a little while and after not that long JUST CAN’T EVEN ANYMORE. I also had an epiphany this morning that this playbook is going to be (if it isn’t already) utter fucking poison to play. You begin with 8 action dots (the other playbooks start with 7, like Blades) and they’re more customizable, and your special abilities are all about finding ways to leverage EVEN MORE dice or manipulate the statistics of the game in your favor. This is a great incentive to play The Pair….. for a while. Your Stress Boxes and your Traumas are snipped by 1 and your XP tracks are increased by 2.

You have to do stress-costly actions to get enough XP to buy the abilities which just cost you even more stress to buy dice which diminish on their returns!

(Salivates at the delicious horror.) I can’t wait to watch the Pair suffer. YES!!! Just talk one more time about how you don’t like the house that we intend to renovate according to your every stupid whim! YEEEEESSS!

Also, the split action dot array is weird and I’m waiting to see it work.

5 thoughts on “I’m pulling some weird tricks with the mechanics of this Playbook.”

  1. Their items! Their items!

    Bwahahahahahaha ZOMG YOU GUYS CHECK THEIR ITEMS.

    Remember that Trading Spaces where Hildi painted the fucking carpet? Or when she made a mosaic out of the couple’s CD collection?

Comments are closed.