If a score involved stolen goods, does the payoff automatically implies the sale of those goods (and the resulting…

If a score involved stolen goods, does the payoff automatically implies the sale of those goods (and the resulting…

If a score involved stolen goods, does the payoff automatically implies the sale of those goods (and the resulting Coins)? How do you guys manage payoffs without immediate profit?

Did a visualization of Allies/Enemies relations, taking the data from v6. Will be updated when new data is available.

Did a visualization of Allies/Enemies relations, taking the data from v6. Will be updated when new data is available.

Did a visualization of Allies/Enemies relations, taking the data from v6. Will be updated when new data is available.

It seems they all hate the Spirits Wardens. Must be very lonely to be one 😉

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and…

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and…

One of my players has expressed interest in being the “forger” of this crew of smugglers, making, doctoring, and falsifying records to add legitimacy to their contraband.  The crew has the “quality documents” upgrade; but I think the player wants to be a little more involved (i.e. make some rolls either during down time or in flashbacks) in the processes of actually making the documents.  I know sitting for hours in a room with a stack of papers and ink isn’t exactly a daring action; but I want to engage an aspect my player is excited about.  Any suggestions?

Anyone else rolling on the floor in torture waiting for the games full release to begin their hacking?

Anyone else rolling on the floor in torture waiting for the games full release to begin their hacking?

Anyone else rolling on the floor in torture waiting for the games full release to begin their hacking? I have seen a few hacked games played but I would rather wait for the official version before I get to deep.