Finally: My first posting under “Actual Play Reports”.
Finally: My first posting under “Actual Play Reports”. We did our first session last week and it was great fun even though it was a bit (expected) confusing.
It took very long to create the PCs because I wanted to describe the background a bit. This “bit” took ~ 1h because I explained the setting a lot (… industrial fantasy, but with ghost/demons/vampires, but with elektroplasma, but with X and Y). Then I tried to explain the “special” rules to my old-school players (… flashbacks and Group Actions, Fiction-First, no Combat Initiative and did I mentioned flashbacks! Wow!)
Then finally we did the characters and the crew and then I had a group of suprised players when I told them that they’re already in Bazo’s office. They had a hard time coping with that. We did not manage to finish the score and go to downtime because we had a break after 3 hours of playtime. We’ll see how this will work out.
BUT: It was great. All my three (stressed) players said it was great and they’re all curious how say will manage to climb to the top in Doskvol (no doubt about the if)
Question to anyone who played the Lampblacks vs. Red Sashes start: Did anyone of your players took the “yep, we’re here to murder Bazo using a flash back” option? My players were REALLY relieved when I said that this is only an option and they don’t have to. Short planning will be a challenge to them 🙂
As a GM I had some hard times thumbing through the papers (situation front, rules in the middle, score somewhere in the back) and I decided to create my own cheat sheet for the next session.