John Harper Are Claims predefined? I get the idea to have a set of preferred Claims for each crew (and some kind of limit to the number of Turf), but what if a Crew wants something which is not part of their Claim map? Is 14 the maximum number of Claims a crew can have?
John Harper Are Claims predefined?
John Harper Are Claims predefined?
I think John says in the rules that the paths are not set in stone, so I would infer that the claims ‘definitions’ are malleable too.
It would be an excellent way of introducing a score that was interesting and fun and directly giving a goal the players were lusting after. I’d say sure.
Nathan Roberts Yep, the names are just meant to be inspirational (so much that some Claims have different names but give the same benefit), but I’m interested in the mechanical side of the answer.
For example: can Breakers get “Safe passage in the Deathlands” (as mentioned in the Cultist’s “Ancient Gate”)? If they can, does that Claim replace one of their original Claims? Is there a maximum number of Claims?
The “Fiction-First” approach would suggest that a Crew can take any Claim and can have any number of them, as long as it makes sense.
However, the fact that John has created a different Claim Map for each Crew seems to imply that there’s some kind of limitation…
page 14, ‘Claims’-
“The claim map displays a default roadmap for your crew type… You may attempt to seize any claim on your map, ignoring the paths (or even seek out a special claim not on your map) but these operations will always be especially difficult and require exceptional efforts to discover and achieve. The claim roadmap shows typical paths for advancement, not an absolute restriction on your operations.”
Jason Eley Maybe I’m not making myself clear, but my question is about seizing Claims which are not on your Crew’s roadmap 🙂
I think Jason’s comment of the rules implies that yes, you can. No, it is not explicit, but the words ‘typical’ and ‘not an absolute’ can imply both that you can go out of order within your own map, and go outside your map if fiction dictates.
I think it explicitly states you can. You can ignore the paths and seize a claim you don’t have a direct ‘route’ to, or you can attempt to seize a claim not on your map, but circumventing the map will be more difficult than following it.
Yes that was also my initial interpretation, but that led to my main question: is there some kind of limit to the number (or scope) of these special Claims?
I think the text already answers this question, doesn’t it?
Sooooo, who’s gonna make an online claim map generator then? You could even combine it with the random location / sights / rumours / NPC tables from the book to have an instant random ‘claim map sandbox’.
Thanks all, I was just over-complicating things…now I feel kinda stupid 😀
Nathan Roberts that would be super cool!
No such thing as a stupid question mate 🙂
Yeah, it’s not a stupid question. My return question was genuine. Wanted to make sure I hadn’t confused anything in the text.
It’s clear enough I’d say 🙂 It would be cool to have some example and/or a small section about creating/adapting Claims, but it’s not necessary.