That’s a really interesting take on the look. I like it.
Amazing!
This is fantastic
so cool…..
Absolutely beautiful.
I like that Harm box setup.
You get more harmboxes for each point of Force.
Gorgeous.
Wow, this is great. I like your hacks, too. Are Physical and Mental the resistance attributes?
Yes exactly.
I only prefer 2 Resistance rolls and less Attributs (Instead of Actions)
There will be also a bar for corruption, like stress, it can overflow, but instead of Trauma it causes Mutations and alter the body in bizarre ways.
Magic always cause corruption.
Using Artefacts cause corruption.
Walking too long in ancient ruins or talking/ dealing with demons causes it.
Inspired by Warhamner, Symbaroum and Into the Odd.
Inner dots of the compass is the first dot = Resistance.
The boxes on the right side mental/physical are the XP charts for both.
Gotcha. Cool!
Lovely, I really love the whole art deco-ish (or nouveau)? styles.
So, instead of going for different Actions, you instead went to applying “attributes” to different situations. I really like it. Question is: surely some actions involve more than one attribute? What do you do in those situations? The first thing that springs to my mind is reducing the amount of dots you can have in any given attribute and allowing people to combine the dice from two different attributes.
Dylan Durrant I had that earlier or something similar but discarded it. Its not realy needed and adds dices too fast. Still with 2 dots and Abilities you will have 4 dice pretty fast.
That’s a really interesting take on the look. I like it.
Amazing!
This is fantastic
so cool…..
Absolutely beautiful.
I like that Harm box setup.
You get more harmboxes for each point of Force.
Gorgeous.
Wow, this is great. I like your hacks, too. Are Physical and Mental the resistance attributes?
Yes exactly.
I only prefer 2 Resistance rolls and less Attributs (Instead of Actions)
There will be also a bar for corruption, like stress, it can overflow, but instead of Trauma it causes Mutations and alter the body in bizarre ways.
Magic always cause corruption.
Using Artefacts cause corruption.
Walking too long in ancient ruins or talking/ dealing with demons causes it.
Inspired by Warhamner, Symbaroum and Into the Odd.
Inner dots of the compass is the first dot = Resistance.
The boxes on the right side mental/physical are the XP charts for both.
Gotcha. Cool!
Lovely, I really love the whole art deco-ish (or nouveau)? styles.
So, instead of going for different Actions, you instead went to applying “attributes” to different situations. I really like it. Question is: surely some actions involve more than one attribute? What do you do in those situations? The first thing that springs to my mind is reducing the amount of dots you can have in any given attribute and allowing people to combine the dice from two different attributes.
Dylan Durrant I had that earlier or something similar but discarded it. Its not realy needed and adds dices too fast. Still with 2 dots and Abilities you will have 4 dice pretty fast.