I love the Actual Play Reports, but I could really go for some that include some of the mechanics as well (specifically the QS version 5 system). I read them, and think I understand them, but I’d really like to see some examples of how they are used.
I love the Actual Play Reports, but I could really go for some that include some of the mechanics as well…
I love the Actual Play Reports, but I could really go for some that include some of the mechanics as well…
White Wolf had a few projects where they had the “fiction” in one column and the “mechanics” in a column next to it. I wasn’t in general impressed by the fiction in the examples, but it remains a cool idea.
The full rules will have examples that should allow you to comprehend the system properly. You could also learn by doing and run a quick game with yourself and learn how the rules work that way. Someone was talking of doing a flowchart that led you through the steps for a scene. Keep an eye out for that in the Community.
I could take a crack at it at some point, but a day later it’s hard to remember how the mechanics went exactly for everything. Also I frequently play fast and loose with the rules (which this system handles pretty gracefully).
I recall there was something exactly like what you’re asking for in the original QS, although it was rather short. My guess is that it will make a comeback in the future though.
Cameron Hays If you are a backer then look at the April version of the QS. It has a comprehensive example on pages 13 through 15. It isn’t obviously current but does help.
I am a backer, so I’ll check that out.
There will be many many examples. It’s one of my main writing jobs right now.
I believe it. I was looking for something more immediate, however, since I’m trying out the Quickstart rules on Friday. 🙂