Blades in the Dark: Digital Edition Early Access

Blades in the Dark: Digital Edition Early Access

Blades in the Dark: Digital Edition Early Access

If you missed the kickstarter, fear not! You can buy the early access digital edition over here on DriveThruRPG:

http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access?site=dtrpg

The PDF is the current quick start that the kickstarter backers have. As I update the game in progress, you’ll also receive the newest files up to and including the future finished game PDF.

http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access?site=dtrpg

As a poor sap who missed the kick starter, is there any word on when the PDF will be available for sale?

As a poor sap who missed the kick starter, is there any word on when the PDF will be available for sale?

As a poor sap who missed the kick starter, is there any word on when the PDF will be available for sale?

Update on the multiple-group Blades campaign: All crews have tacitly made it their mission to destroy every named…

Update on the multiple-group Blades campaign: All crews have tacitly made it their mission to destroy every named…

Update on the multiple-group Blades campaign: All crews have tacitly made it their mission to destroy every named NPC in the game.

Ulf Ironborn

ßasço Bazz or whatever his name is

Look! They are ruining my immersion and my story….They are frolicking gleefully upon the pathetic pink lump of my electroplasmically incinerated corpse… I give this game a 0/0… a mathematically impossible rating for a mathematically impossible game…

Summary:

Things are going well and the group is growing. By the end of this week we should have 3 groups with crews of each type. It’s great!

What happens to Heat after someone has been incarcerated? Is it only the Wanted level that goes down?

What happens to Heat after someone has been incarcerated? Is it only the Wanted level that goes down?

What happens to Heat after someone has been incarcerated? Is it only the Wanted level that goes down?

If so, how is the gang not ending up arrested after every score?

I listened to a man with a crime-touched youth talk about his experiences yesterday.

I listened to a man with a crime-touched youth talk about his experiences yesterday.

I listened to a man with a crime-touched youth talk about his experiences yesterday. He said something like, “At any point in my early twenties, I could’ve named about 10 people I knew as friends or acquaintances who were in currently prison.”

It gave me an idea for an easy hack of the Close Friend/Rival step in Character Creation. I think I maaaay ask my players to pick a 3rd person who they know is in Ironhook or off somewhere 8 miles away in the Deathlands, striking across the up/down arrows or filling in both or something like that. We’ll see!

Prowl or Hunt?

Prowl or Hunt?

Prowl or Hunt?

Another rules question!

Duck, the PC Leech, is hanging off some scaffolding outside the window of an old watch tower. The Red Sashes people inside don’t know he’s there. Mylera Klev walks in front of the window. Duck shoots her in the back.

Should this be a Prowl or a Hunt roll?

If Duck was stabbing her with a sword, it would be Prowl (attack from ambush). If Duck had a rifle on a rooftop on the other side of the alley, it would be Hunt. This is kind of in between.

I allowed the player to choose, but would appreciate people’s collective wisdom.

Another quick rules question, about excessive Heat.

Another quick rules question, about excessive Heat.

Another quick rules question, about excessive Heat. If a gang is on 8 Heat and needs to take another 8, what do they end up on?

They take 1 Heat, taking them up to 9, which resets and gives the gang 1 Wanted level. Do the remaining 7 Heat then pile on to the Heat track? I think it should, but it’s not clear.

—–

As for AP, I think I’m going to need another framing conflict for The Luddites (my PCs’ gang). After assassinating Baszo Baz, they spent some time annoying the Red Sashes and ended up killling a few of the Red Sashes and capturing Mylera Klev. They handed her over to Lyssa of the Crows. Lyssa publicly executed Mylera, so the Red Sashes are about to disintegrate under all the pressure they’re under. All the Luddites need to to is take over a dog-baiting operation and they’ll make Tier 2 with the Red Sashes dropping to Tier 1.

That’ll be the new status quo in Crow’s Foot. Who knows what will happen next?

(With 6 PCs and a few NPC extras, I thought that the Luddites should really be starting at Tier 1. So they did.)

Eighth and final session of our playtest / beta (see prior sessions…

Eighth and final session of our playtest / beta (see prior sessions…

Eighth and final session of our playtest / beta (see prior sessions here https://plus.google.com/109896206941346348750/posts/4RDXc2ug28g). The Blackstone Outfit pulled off the biggest heist of their careers, then promptly vanished from the city.

Gameplay notes:

* I was happiest with how this heist came off as a game element: almost zero planning, going straight in. I described the target (an armored carriage going between the Duskwall Mint and the Bluecoats HQ) and checked with the players for when they wanted to act. Generous use of flashbacks created a neat little “plan” ex post facto.

* Question on the setting: are the rifles in the setting muzzle loaders? Lever action? Bolt action?

* Question on gang actions: if a gang takes action and provokes a consequence, who resists with stress and how?

* We decided this would be the last session, since we don’t want to make any more updates to character sheets until the final version comes out. We also hit a good stopping point in the fiction.

As for the events themselves:

The Blackstone Outfit took advantage of the ongoing Iruvian Crisis to rob the overworked Bluecoats. They targeted the Bluecoats’ payroll, robbing an armored carriage as it headed to the Bluecoat HQ and taking only a few bullet wounds in the process.

Back home, the Outfit’s Lurk was assaulted by an Iruvian fire demon encased in enchanted armor (an Inevitant) – the Lurk had been the last person to handle the green mask that they’d planted to frame a copper. Meanwhile, the Whisper and the Cutter were surprised at their clubhouse by Baszo Baz, who had kidnapped Lyssa’s second-in-command and meant to strike at the Crows that evening. (The progress clocks With Friends Like These and Success Breeds Enemies had filled at the start of this session)

Unwilling to take a swing at the Crows, the Outfit murdered Baz to prove their bona fides to Lyssa’s second. They then waited until the Inevitant arrived so it could set their clubhouse on fire, leaving Baz to “die” in a fire rather than by knives. Unable to kill the Inevitant, they fled to a leviathan hunter staffed by the Cutter’s family. The hunter sailed into the ink-black sea, return date unknown …

There’s a new Kickstarter that might be of interest to those running BitD called – Ultimate NPCs: Skulduggery for…

There’s a new Kickstarter that might be of interest to those running BitD called – Ultimate NPCs: Skulduggery for…

There’s a new Kickstarter that might be of interest to those running BitD called – Ultimate NPCs: Skulduggery for 5e, Pathfinder and S&W!

https://www.kickstarter.com/projects/nordgames/ultimate-npcs-skulduggery-for-5e-pathfinder-and-sa

It’s “30 uniquely designed characters” of a roguish nature and while the book is going to be published for each of the 3 systems above, it looks like there is going to a lot background and flavour for each of the NPCs. The first stretch goal has just been passed and that adds information on 12 guilds and future stretch goals include “Narrative Developments” and “new items”. They are also printing card packs with stats and images of the NPCs. It looks like a project that could be mined for ideas.

https://www.kickstarter.com/projects/nordgames/ultimate-npcs-skulduggery-for-5e-pathfinder-and-sa