I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!

https://fictivefantasies.wordpress.com/2016/01/25/whipping-up-a-heist-in-duskwall/

https://fictivefantasies.wordpress.com/2016/01/25/whipping-up-a-heist-in-duskwall

6 thoughts on “I used my Duskwall Heist Deck to whip up a quick heist structure for my own amusement. Check it out!”

  1. Nice! It’d be great to play GM-Ful and draw cards as a group, brainstorming as you go. One or two obstacles (6 or 8 segment clocks) per player.

    So good Andrew! Will you be illustrating these cards and printing them of vellum card stock? 😉

  2. A poker card is not very big, and I use both sides on each card. There really isn’t anywhere to put an illustration.

    Besides, art is hella expensive, especially for 90 cards! 

    Anyway, that’s one of the cool things about the deck. Each card is a block, and you can put them together to make lots of cool (and very different) structures. You could certainly make up the heist as a group.

    You could have each person draw a card, as long as you had 4 minimum (someone to hire them, someone to target, a treasure, and an obstacle.) Then each person could be the last word on how their card fits in, after some discussion.

    This would be even more useful because each card has leading questions or scaleable possibilities to prod thinking in some interesting directions. =)

  3. Hm, interested, yet am pondering over those shipping costs of $23.40 >_>

    Is there any option to get it cheaper to Europe / Germany?

    Is it finale or will there be further developments and bigger changes?

  4. A thought about clocks: I wouldn’t make those automatically tied to cards. I tend to not assign clocks until after the characters choose a method.

    For example, if they decided to try and use a boat to approach from the water side, knocking out lanterns with slingshots, then I’d have a 4 segment clock for slingshots. I would only likely add a countdown clock for alerting the rabble if they had a complication. =)

    The thing is, I’ve got that complication ready if I need it.

    If they use a double-blind to set up a meet with the crazy rat lady, then they could strike while she was at the bogus meeting, and they wouldn’t have to deal with her (though the rats would alert her and she’d start a countdown clock to get back, for sure!) 

    If they flooded the tunnels, then that would be a different set of clocks altogether…

    If they try to dress as beggars and blend in (or at least one of them does) then I’d likely whip up a “bypass beggar” clock, and also start a “beggar perception” countdown clock to see if the infiltrator(s) could get past before the defenders caught on.

    Maybe the padlocks are a clock, or maybe I just keep that in reserve as a potential complication; it could be really funny if for several complications in a row it turned out there was a padlock snapped around something to make that particular task more difficult. Defeating the padlock could be automatic but cost time (like if they have bolt cutters) or be a simple roll per lock.

    That’s one thing I love about the system. I can set up the fiction, then mechanize it based on how the players approach the situation. =)

  5. Jennifer Fuss We are actually currently working on a .pdf that has a version of the deck. It won’t be as complete as the full deck, but it will have plenty of material in it for generating heists.

    We are also looking into other printing options. I don’t want to say too much in case some of our efforts don’t pan out, because I don’t want to sound like I’m promising things I eventually don’t deliver. Still, we’re making progress towards some form being available more broadly. =)

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