A thought on guns.
We “discovered” the other week that most guns in Duskwall are flintlocks, but the finest ones use cartridges and a small electroplasmic charge to set off the gunpowder.
Unless, of course, things are completely different in your Duskwall.
That is amusingly how My groups duskwall is as well. the basic gun hierarchy is Flintlock->Wheellock->Fancy pants not totally unreliable cartridge firing guns->Extremly primitive and you better pray nothing goes wrong electroplasmic railgun-esque cannon.
No repeaters though.
A nitpick: the wheellock preceded the flintlock.
Andrew Shields has a great writeup on electroplasm cartridges for guns (no gun powder needed!) https://fictivefantasies.wordpress.com/2015/04/25/blades-in-the-dark-guns/
Daniel Helman
Really? Early firearms aren’t really one of my nerd out areas so I trust you, I just remember hearing the wheel lock was more reliable. Or maybe just more complex and prone to breaking… Again not something I look up much personally.
Edit: Just wikied it, apparently the wheel lock did come first, costed more, and was more difficult to maintain than a flintlock, but had a slightly shorter delay between trigger pull and the actual gun powder ignition. So I can see people with enough money picking one for that reason if it suited their taste.
There was also matchlock that needed a slowly burning match that actually ignited the gunpowder.
They’re called “breech loading” in the text now. (Mostly because whenever I go trap shooting I love the feel of a breech loading gun.)
But otherwise I’m staying fairly vague on gun details so groups can color it in how they please.
Based on that guns are not muskets…
Well, no. But technology in… umm the shattered isles (Is that what the setting in general is? I don’t think the name of the planet is mentioned in the QS) already hasn’t taken the same path as modern tech in general, why would gun tech be an exception?
Because why use bullets if you can use their dearly departed great grandma instead?