Our game yesterday got bogged down a bit with rules questions, more than it ever had.

Our game yesterday got bogged down a bit with rules questions, more than it ever had.

Our game yesterday got bogged down a bit with rules questions, more than it ever had. We’ve played well over a dozen games now, and get things for the most part, but the change of versions has left some things unclear to us.

First question: Now that characters have to either do their vice or take stress, characters with 0 vice either take stress or are going to end up automatically indulging. I don’t like this kind of screwed no matter what dynamic. We had a new player come for one session. He came late as we were between missions and also did downtime with us. He rolled to have a demon come ask about us, we had to give up 3 rep. It was kind of a dumb outcome for something mechanical from a character who hadn’t even seen play yet.

Another question, recovery is not as clear in the rules as it used to be. It says to roll a trait. That led me to saying that trait refers to anything, tier, action, attribute, whatever. We went with tier, as that’s what it was in the past. Clarity about what to roll would be good. But then we also had the question of whether healed harm should downgrade or go away. In the past it has downgraded, so I expected that. We went with it going away however (both PCs were totally full with all the harm they could take, so this was just as well). I also think that should be clear though.

I’m also assuming Tenacious refers to spending 1 stress to ignore the effects of harm one time only? Not what I originally assumed, that it’s good from that point on? It’s been played both ways in our game now.

I’m loving the game and looking forward to watch it continue to take shape. I’m proud to say I’ve played in every version of the rules so far and am by far much much much happier with it than anything else.

Thank you!

10 thoughts on “Our game yesterday got bogged down a bit with rules questions, more than it ever had.”

  1. 1. Yep. Indulge your vice or take stress equal to your Trauma. Might be zero if you’re lucky.

    2. Recover with the trait that suits the fiction.

    3. You heal harm as a long term project. When it’s done the harm is gone.

    4. Tenacious ignores for one time only. I might make this ability a little little better.

  2. I am a fan of the new vice mechanic. I thought the demonic contact was fun and gave me a slice of the particular way in which the new PC is fucked up.

    For recovery, the resistance roll traits make sense for me based on the kind of harm it is. It is hard for me to see an action in there… not even sure what could even be used.

  3. I also like the new vice mechanic, though unless it has changed in 4a, it’s stress equal to Trauma +1, not just straight up Trauma.

    Also, demonic notice, and kinda feel that the reason it felt “dumb” is because you just marked off 3 rep as if it were a penalty, instead of playing a scene and seeing what happened.

    Peter Ghazarian​ – I think that the place for an action roll here is if you have a Leech with Physicker. Otherwise, I actually tend to see this as a fortune roll based on where the treatment is coming from, not as resistance.

  4. Peter Ghazarian You might roll an action to heal someone if you have the Physicker ability (Tinker, probably). Or you roll an action for the Quality rating of an NPC doctor.

    You might roll Consort if the injury is mental (you hang out and have a good time with friends to recover from drained).

  5. So the beginning character could have ignored his vice and gotten 0 stress instead of ending up losing us our 3 rep?  So yeah, like you said Mike, it was kind of dumb… (of us) 🙂

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