Things sure evolve in Duskwall.
In my game, the Eels have been smacked around like redheaded stepchildren, half of the gang have joined the players gang, The Spooks.
The Crows are trying to the Crow’s Foot to settle down after they took the side of the Lampblacks, to claim the high-end drug trade from the Sashes. That culminated on a party that pretty much was a Red Wedding, just as a social party.
The Lampblacks are doing okay, but someone decided to use a weaponized gas made of aetharized leviathan blood to blow/poison up the Coalworks, as they were trying to kill Basso Baz. Unfortunately, the entire ruin was so toxic that not even the Wardens could enter, so Basso is now a vampire in his own charred/dissolved corpse.He has resumed running his gang, although, things are being problematic as of right now.
The Bluecoats are desperately trying to find the people responsible for blowing up the Coalworks, while the Inspectors knows that the Imperial Guard was the ones who lost five flagons of surplus nervetoxin from the Skovlan War to a bunch of mooks that looked like the Spooks.
Oh yeah, The Red Sashes are pretty much wiped out, but Mylera and her Inner Circle are haunting the old Fencing School, a fact that the Spooks realized yesterday.
Mylera murdered a bunch of guys from the gang, and then made a deal with the Slide. Baszo Baz. Lyssa. Captain Dunvil.
They must die.
Great fun!
Awesome!
Wow, big changes indeed.
Run a campaign for me. PLEASE???!!?!?!?
So good!