Since I’ve been behind on versions, I went ahead and combed through the most recent one and built a three page reference document to help players (and me) quickly find what we need in play. I welcome your thoughts if I’ve totally confused something or have some errors.
I didn’t change much. Just some “missing detail” questions for plans and adding default guidance for healing lasting conditions under “Suffer Harm.” Any other incongruities are unintentional.
Edit: I also adjusted the “Coin” values a bit to add real estate and bribes.
https://docs.google.com/document/d/1-5YMhxwwPVSY45kTl_HjC7b0y71wXp8pxRsjbRGA4oM/edit?usp=sharing
I can’t check the quickplay now, but I think max stress is 8. When you hit the eighth one, you reset and get trauma.
There are 8 slots. Room to hold 8. When you get one more, it tips over. At least, that’s how I think it works.
Well, you could had a double check, after my comment 😉 However, I did it for you, just to be sure: When a PC marks their 8th and final stress box, they suffer a level of Trauma. When you mark a level of trauma, clear all of your stress, resetting to zero.
As “canon” in the various PbtA games, when you mark the final “box” you do the thing (XP, harm, clocks etc.) 
Fixed.
Andrew Shields is it possible to get previous version of this? I was hoping to look at my version 3f quick reference but can’t find the file.
Sorry, I wrote over it as I didn’t think I’d need it anymore.