Since I’ve been behind on versions, I went ahead and combed through the most recent one and built a three page…

Since I’ve been behind on versions, I went ahead and combed through the most recent one and built a three page…

Since I’ve been behind on versions, I went ahead and combed through the most recent one and built a three page reference document to help players (and me) quickly find what we need in play. I welcome your thoughts if I’ve totally confused something or have some errors.

I didn’t change much. Just some “missing detail” questions for plans and adding default guidance for healing lasting conditions under “Suffer Harm.” Any other incongruities are unintentional.

Edit: I also adjusted the “Coin” values a bit to add real estate and bribes.

https://docs.google.com/document/d/1-5YMhxwwPVSY45kTl_HjC7b0y71wXp8pxRsjbRGA4oM/edit?usp=sharing

6 thoughts on “Since I’ve been behind on versions, I went ahead and combed through the most recent one and built a three page…”

  1. Well, you could had a double check, after my comment 😉 However, I did it for you, just to be sure: When a PC marks their 8th and final stress box, they suffer a level of Trauma. When you mark a level of trauma, clear all of your stress, resetting to zero.

    As “canon” in the various PbtA games, when you mark the final “box” you do the thing (XP, harm, clocks etc.) 

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