Do stress and heat spillover after the track is full? Or is that a hard reset to 0 once vice or wanted level goes up?
Also, what’s the consequence of going passed 4 heat?
Do stress and heat spillover after the track is full? Or is that a hard reset to 0 once vice or wanted level goes up?
Do stress and heat spillover after the track is full? Or is that a hard reset to 0 once vice or wanted level goes up?
Also, what’s the consequence of going passed 4 heat?
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In our table we have it reset to 0, no spill over.
Emmmmh… Imperial Guard atop flying leviathans with electroplasmic gatlings.
I do a hard reset to 0.
I’d say the consequence of going past 4 heat is that you get caught, straight up. The narrative flex you have with moving around during down time is gone. Your friends and allies are getting caught up, it’s Patriot Act time. Anywhere you’ve been you cannot go. Any transportation out of the city is watched. They will get you. They are paying specialist whispers to hunt you with ghosts. Your refuges burn. No one will hide you. You are DONE.
(Finishing off the crew by passing Wanted 4 is no more narratively loosey-goosey than forced character retirement past Trauma 4.)
Hard reset to zero.
I like Andrew’s idea about Wanted Level ‘5’. Alternately, you can just leave it at 4 and keep playing, ignoring future Heat gains. The powers that be send their best assets against you every chance they get. That’s the game now.
Maybe loosing the Lair? Restart rep to 0? Loosing all claims?
Seth Abel, you were right. I don’t know were I got the idea that it spilled over. I willl erase the spillover heat on the gang sheet.
This is bad for us.
The powers that be send their best assets against us every chance they get?….