Running a game now after the PCs made a huge mess of succeeding in their heist last time by summoning a lot of ghosts and setting a house on fire.
A demon has now taken an interest and they’re deciding if they want to work with it or not.
Should be fun. I’ll post more as they go.
https://www.youtube.com/watch?v=o8Cg4mwjmvE
This is the current live game.
They’re going into the bad part of town to get a ghost out for a demon. They’ve already had it possess someone.
Being able to raise the level to Risky or Desperate makes a really interesting consequence for rolls.
My players (we added a new one this time) seem constitutionally unable to do things without burning a building down and killing a lot of people 🙂
So far:
Demon asked them to escort a ghost out of the City.
Scouted out Undercross, which is full of the very poor and ghosts when it was abandoned during a plague and fires many years ago. Never reclaimed.
Set prostitutes on two members of their foes, the Fog Hounds, so they could take the 3rd and give him as a person to be possessed by the ghost of Janna.
Went into the place Janna lived when she was alive to steal thing. Ran into the ghosts there. Locked themselves in a secret room in the basement and then picked the lock to escape. Got the other ghosts going nuts and barely escaped with their skin intact.
Got caught by the guards—convinced them they were students wandering around late like idiots and started drinking with them.
Got caught trying to drug their drinks to steal their uniforms.
Set the inn on fire as they killed the guards and got into the towers that controlled the lightening fence. Killed those two guards.
Turned it off long enough for the ghost to escape and then ran into the darkness.
I’m guessing this crew is less Ocean’s 11 and more whatever the Expendables movies probably are.
Rules seem to be working well. I’m enjoying escalating the situation so they’re in some pretty serious danger.
They took a Devil’s Bargain that got them closer to being caught for killing two of their Fence’s men. I like the fact that it was a Devil’s Bargain they talked long and hard about—it also gives a great pressure for what has to happen next game.
I ticked forward their being attacked by the Fog Hounds and found out by Ward Captain Kristov.
They’re helping create the game as they go in some really fun ways.
I’m making up a bunch of details of things as we go, which is cool, but I’m curious to see how it ends up in the actual book.
We weren’t quite sure what to use for them trying to escape while not sneaking. We ended up using Prowl because they went through a window but we used Mayhem for the player who tried to knock the door down to give them easier access.
Except he rolled badly and got attacked by ghosts.