Played Sean Nittner’s Gaddoc Rail Score this evening at Ettin Con with resounding success!

Played Sean Nittner’s Gaddoc Rail Score this evening at Ettin Con with resounding success!

Played Sean Nittner’s Gaddoc Rail Score this evening at Ettin Con with resounding success! The bunch of wily scoundrels were after a ghost-hunting weapon being transported in an elaborately arcane chest, promising to deliver to Lyssa of the Crows.

The players had fun with a few set-up flashbacks involving procurement of uniforms, tapping old alliance contacts and murdering a few bluecoats by offering their bodies to hungry ghosts. The crew went primarily with a deceptive plan, smartly avoiding direct conflict, pulling off a ‘pick up and deliver’ score incognito, via the canals and sewers under the city.

A brief downtime phase allowed us to dabble in the new crew mechanics to good effect.

Love Love Love the new effect system and the ‘push your luck’ nature of the escalation mechanics. Players LOVED that. It was so tense. Everyone stressed out to the max too. Such a great game.

8 thoughts on “Played Sean Nittner’s Gaddoc Rail Score this evening at Ettin Con with resounding success!”

  1. Well Adam Minnie, I Introduced the action roll mechanics slowly and without teamwork at first, so it was simple action / effect. The players pushed for controlled situations in the fiction and through poor luck ended up escalating to desperate in most instances and  then used stress to attempt to alleviate the consequences. I spelled out the consequences each time in the fiction (very Poison’d) but the players were keen to succeed, damn the cost. 

    I think the game rewards this kind of play (as suitable to scoundrels performing a heist) particularly well. 

Comments are closed.