Does anyone think a more simplified Version of the Rules for short oneshots could be fun? I am thinking of Chris McDowall’s Into the Odd for example, and if Its reasonable to create a cut down ruleset?
Does anyone think a more simplified Version of the Rules for short oneshots could be fun?
Does anyone think a more simplified Version of the Rules for short oneshots could be fun?
I think the easiest way to do that would be to assign dice to the four categories with the actions within listed as examples of when to use the dice. Then have 3 special abilities per playbook.
The other thing that could speed up play might be to have something like 12 “concepts” to choose from as a group. Each concept is a core of why the group is together, so that informs how everyone relates to the group.
Each one would be a sentence. Some examples:
We are Skovlan immigrants who hit prejudice in town; now we want to make life easier for our people by taking the good life.
We were fired from the bluecoats for suspicion of corruption, which we only sort of deserved; now we will earn that shame.
We are well suited for the back-alley electroplasm trade.
That sort of thing.
Ah yes, its similar to the “Destiny” sheets instead of crew sheets i told you about. Remember?
I think in this experiment I reduce Résistance rolls to physical and mental resistances.
Attributes will be:
Physis: 0-4
Force : Inflict harm in combat/ overpower
Vigor : Increase Health/resist harm/illness
Precision: Tinker, Aim, Duell, lockpick
Reaction: prowl, handle, dodge, atletics
Mind: 0-4
Guille : steal, lie, hide, deceive
Insight: discern, cypher, learn, invoke
Charm: sway, consort, convince, influence
Resolve: command, dominance, attune
And as Andrew Shields suggested 8-12 sample charactertypes / Archetypes will hold about 3-5 Special abilities
Stress, Trauma, Harm will remain mostly similar but with Vigor unlocking additional rows of harm boxes.
Injury
Wound
Severe
Default is 1 box in each category with a new line for each dot in Vigor (12 boxes max)
Small set of items to selection from:
Having all basic items + class Items + 1 Fine item or rare artefact
How does this sound to you?
8 Archetypes: aply 2 and 1 starting dots
Seeker : insight/force
Medicus: resolve/insight
Technolyte: precision/resolve
Ministrate: resolve/charm
Shade: charm/guille
Rogue: guille/reaction
Hunter: reaction/precision
Brute: force/vigor
Than distribute 3 free dots (max 2 on one Attribute)
Choose one Virtue and one Vice from a list of 8 each.
Choose one Special ability.
Choose 1 fine/rare item.
I was thinking it could work to keep the 5 we’ve got now, if the goal is simplification.
Yeah as Andrew Shields says just use the 4 main attribute categories as actions if you want a simpler rule set. Then just make every action roll a Risky one with standard effect. Simplify the special abilities list to make it easier to choose. Ignore the items and encumbrance rules too, just make items a narrative thing.
No need to reinvent the wheel with new skill groupings.
Well I prefer to tinker it up a bit 😛
The real simplified Version is indeed as easy as you both suggest. But well, I am looking at my own Settings for it and may change things up a bit.
Got all material together now only some design Magic over it and I am putting my Red Skies QuickStart out here.