Some questions about Crew mechanics:
Do Heat and Wanted function just like Stress and Trauma, with max Heat clearing itself and raising Wanted? Is Wanted permanent like Trauma, or can it be reduced? If permanent, does maxing it out force retirement/bring a day of reckoning for the entire Crew?
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I came to ask this same question. It’s not described in the new draft at all.
I’m running it that way since there still hasn’t been an answer to this. Work ok, though it makes paranoia high as wanted levels can stack quickly.