NeuralNoise JDR made these Google Drive sheets for QS 1, which I’ve updated to QS 3, draft 3. All character playsheets and the Thieves crew sheet are updated to the current version and rearranged to accommodate new material (I did not update Cult or Hawkers, since they have not been updated to QS 3, but if you want them you can un-hide them).
I also added item descriptions to the bottom of every character sheet, and a faction tracking sheet based on the factions page of the QS. Where available, I added faction descriptions.
Hopefully this will be helpful to anyone who wants to run an online QS 3 game. Let me know if anything is wrong, missing, or bad. Thanks to NeuralNoise JDR for making this great sheet in the first place.
Nice! Thanks Jason Eley.
My local group is running a Cult, so I made a workable mock-up of a Claims map, advancement triggers, and a couple new special abilities mirroring some of the new Thieves ones. If anyone’s interested, let me know.
I would like to see it!
The Thieves Claim map is a little wonky for this version since several spots refer to the development roll, which no longer exists. I italicized those to note that, and the user may deal with them as you wish until we get another update.
Here’s my copy of the original sheets by Neuralnoise JDR, with the Cult sheet modified up to v3 with my mock-up ideas. I’m not totally sold on the claims map and it also references development rolls, but it’s working logically enough to spur good narratives so far (only one session when they established lavish ceremonies with a massively publicized and unsettling ritual).
https://docs.google.com/spreadsheets/d/1I-W_Be0Rw-Jg7_c4qzC2-dcppwDt30ZCrUyD5Vqx5cU/edit?usp=sharing
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