Devil’s Bargains!

Devil’s Bargains!

Devil’s Bargains!

Obviously, everyone at the table can potentially offer a Devil’s Bargain, but we were finding that pausing a roll to figure out a good one was slowing things down too much, so we have made the decision to make them “on demand”. Basically, the player who is rolling can ask for one, and then we all brainstorm what it should be, but if they are confident in their dice, then we don’t worry about it.

Pros:

-Much quicker.

Cons:

-Means we don’t get as many fun complications as when there are always DBs on the offer for each roll.

9 thoughts on “Devil’s Bargains!”

  1. The other circumstance is after someone rolls and is displeased with the result. Then I can offer a bargain if they didn’t take one already. Those are the most fun, as they can be less tempting; the need for a good roll increases the allure for taking the bargain. =)

  2. Adam D The way I see it, there’s a limit of 1 ACCEPTED per roll. But  more than one (or none) could be offered. Offering after the roll allows for cranking the screws tighter and offering less savory deals. =) And the roll STILL might not pan out.

  3. John Harper Is that discussed anywhere but page 11 of the new quickstarter? I don’t see anywhere that it is specified that the deal must come before the role. I think the FAQ is the only place that notes that there can only be +1d per roll from bargaining.

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