Just came from testing the new rules with #theMalkavs . Adapting the already advanced character took most of the session but we got to an score. There was a poor reception with the new playbooks, specially from the Lurk (she wants her Shadow armor back!), she says now it feels like she’s playing less Garret and more Assassin’s Creed. The new item list was poorly received too.
The session itself ran smoothly, and even though I was hesitant with executing the rules I think they worked great.
NOW QUESTIONS:
How do fine items work? We had them give away +1 effect level.
How do Ritual special ability work? for now I had the Whisper make a test against a clock to research and create supernatural effects.
How do quality and potency work We used for +1 effect level. If so, How do I measure a contact’s quality? Also: Do quality, potency and scale interact with each other or are treated independently? Meaning that if I have a PC with potency in beating guys up facing a gang with scale over him do both modifiers cancel each or only one affects in any given situation.
Crews have no more effects nor attributes How do I handle attacks to their lair and turf, and how do they use their gangs? It will be important once they start claiming territory.
Overall I liked the new rules. We didn’t get to use the harm, though.
Sounds fun Duamn! Good feedback too.
I would think that Potency and Scale could cancel without a problem, if they both apply.
Seems like attacks on their lair and turf would be handled as either missions or as Fortune rolls. Same as if they were to send their gang off to handle something for them.
If I were running BitD I’d just have it when players decide to send their gang off to do their dirty work for them as Fortune rolls. That said you could have them create new low level characters and run a side adventure using Andrew Shields gang rules. https://fictivefantasies.files.wordpress.com/2011/07/gang-generation-4-22-153.pdf
Perhaps the use of gangs would add the scale effect bonus…
Excellent feedback indeed! And while Assassin’s Creed is all very well, I concur over the Shadow Armor issue – Garrett is what I’d want to invoke, not Altair.
I might give her the Shadow armor as a boon from a daemon, since the last entanglement one noticed them.
Totally agree with you that Shadow Armor is way better for the lurk
I’m not 100% sure, I think the new armor is OK, but Mariana sure as hell wasn’t happy about losing her Shadow and her shadow vials.
She does get a fine shadow cloak though
Don’t tell me, tell her!
Or consider the Shadow Armor as an ability from an as yet unreleased playbook and let her take it with veteran as an ability from another playbook. I have a Lurk with Shadow Armor as well. That’s what I’m considering asking for for my existing character that already has Shadow Armor.
Most of these will be answered when I finish up QS3, but also: Shadow armor will probably come back. I can’t quite recall why I changed that, actually.
You saved my relationship.