“Eldritch Paths / Black Stars Rising”

“Eldritch Paths / Black Stars Rising”

“Eldritch Paths / Black Stars Rising”

Some ideas collected for a Lovecraft themed Hack:

Crews i had first noted but than found it a bit to spread:

– Privat Investigators

– Gentlemen’s Club

– Faculty of Ancient Lore

– Bootlegger

– Industrial Enterprise

– Arcane Cult

or

– The Circle (Occult)

– The Syndicate (Crime)

– The Enterprise (Buisness)

– The Agency (Espionage)

I decided that this time, the player should NOT be investigators or old professors deveiling the cosmic horrors, BUT be the ones calling them down into the world. In this way, we have 4 types of organisations, which are all interested to gain power (Influence, money, arcane, etc), expand their crews and rival with others.

Classes:

– The Brute (Warrior/Cutter/Hired Muscle)

– The Maverick (Rogue/Hound/Trickster/Gambler/Booker)

– The Pariah (Occultist/Whisper)

– The Prodigy (demagoge/Socialit/Slide/Industrialist/Crimeboss)

– The Seeker (Scientice/Journalist)

– The Enforcer (Killer/Police/Soldier)

– The Rake (Flapper/Flaneur/Boheme)

– The Libertine (Artist/Dancer/Musician/Rebell/Student)

This classes should catch most of the diverse social stands which could be interesting in a ’30 era story. At least in my opinion.

What do you think of this? Could it work out?

Playing the powerhungry shady organisations that honest “Call of Cthulhu” gamer always try to dismantle 😛

12 thoughts on ““Eldritch Paths / Black Stars Rising””

  1. In this setting, an occult war is ravaging behind the curtains of the foreboding World War II. An arcane arms race is spreading throughout all levels of organised crime and resulting in a escalating power struggle.

  2. The Arkham Horror board game has a terror track, measuring the overall chaos people are aware of, and the doom track, measuring how long until the great old one wakes up.

    Having heists to increase one or both of those could be a useful “borrowed” mechanic to codify some goals for the rogues.

    I don’t know how you could do a heist structure for the good guys, but for the bad guys? Oh yeah. Good thinking. =)

    I actually made an Arkham Horror hack for Batman bad guys, where you can actually rob locations and such. I portrayed Joker as a Mask of Nyarlathotep. Hah!

    When I play this I use the Hero Clix miniatures on the board. Also, it’s great giving them thugs to be discarded in service to their chaotic bosses. =)

    https://fictivefantasies.files.wordpress.com/2011/07/arkham-villains-set-1.pdf

  3. Yes i am familiar with those Games and played them plenty. The idea is to create a sheet for the city itself including Doom and Terror Tracks, Which will affect Police force, and general NPC status. The factions sheet will be more detailed, creating more options to mark arcane goals and projects of mythos factions.

  4. Josephe Vandel That’s fine, of course. The main reason I brought him up is because there are ways built in there to create new Great Old Ones, which may be of interest to a group wanting to summon the end of the world. =)

    Are you thinking to have the PCs in service to one of the classic mythos Great Old Ones, or maybe collaborate to build one with a few prompts at the first session, or something else?

  5. I plan on creating my own great old ones, getting the classics in, which are left after i kick out all which would allow Derlith’s Heirs or Chaosium to sue me to Death.

    And do my own tables.

  6. Josephe Vandel I gotta second Andrew’s suggestion, since Silent Legions is mostly a collection of tools for a GM to, ah, roll their own pantheon, alien races, artifacts, cults, et cetera.  There isn’t really an official setting for it.  Not even a sample region, all prepped and mapped out.  Just a few suggestions on how to do it.

  7. Josephe Vandel Maybe I misunderstand your concern, since SL doesn’t have a vision (outside of the slant toward sandboxes instead of plot arcs).  Fair enough. 🙂

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