Some potentially unintended rules interactions I’d be interested in opinions on. (Bug or Feature?)
Simply put, can you take multiple of the same move by using Veteran?
The first time I noticed that every playbook has Daring and Experienced I thought it was cool that you could technically have up to 4 Backgrounds if you so desire by taking the move 3 times, once from your own playbook, and twice with Veteran.
Likewise, could you take Daring 3 times to get a +3 when escalating? This one I’m less convinced is an intended rules interaction, but I definitely think it sounds fun.
This also got me thinking about how Daring works if you escalate twice in the same action. I think I remember reading that you reroll all your dice, from all sources when escalating, so on the second escalation would you get your die from the first use of Daring, and then add another? I doubt it, but figured I’d ask anyway.
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I might allow picking Experience more than once (because you’d pick an additional background, so it’s kind of a different thing), but taking Daring more than once is right out.
THE MOST DARING
OMG.
Since the latest changes that came to light with the Six Towers gang playtest: Daring is listed only on the Lurk sheet, Experienced is gone altogether, and background no longer offers a bonus dice with against shared background targets. As far as rerolling all previous dice with escalation, Devil’s Bargain input would be over and done already inflicting its mischief on the world. I do not read Daring as adding another dice to itself with each escalation but I could be mistaken.
Interesting, I suppose the point is moot then.
As far as escalation, I was referring to this thread: https://plus.google.com/u/0/116748546962488989608/posts/ZT4zRFvwBvm