I just had an epiphany!
I was explaining the game to a newbie at our FLGS last night and trying to describe stress with the ol’ HP analogy. Then it struck me!
Stress is simply an 8 segment push/pull clock with Trauma as the fictional outcome.
Durp.
layerclock! trauma is a clock with retirement as the outcome
Fun Fact: I originally had stress and trauma clocks on the sheet (along with XP clocks for advancement) but didn’t like the way all the “crosshairs” made the sheet look.
Yeah I usually just do progress clocks as numbers, (like 3/12) because I’ve been playing online a lot.
Now maybe if they were keys instead of clocks… 😛
I like the character sheet idea!
Maybe John if they were more ‘pie segments’ (like in trivial pursuit) they would lose the ‘crosshairs’ look?
John Harper Nathan Roberts One of my favourite things about the Ghost Lines charsheets were the harm/trauma clocks and my least favourite thing was that they weren’t symmetrical (I would either put harm/trauma on the inner or outer, but I understand the left-to-rightness of them as is)