Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or danger appears. Thats the reason they look like keys, so situations getting opened up or closed. And I can write the title or name of teh danger on the shaft of the keys. looks apropriate to the theme of the game.
Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or…
Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or…
Ooh. those are cool. They look like the wards on a key. I assume that’s the intent. Beautiful.
Wow, those look great! I have a little scratch pad I put each clock on, because they are so disposable. If I were to use the neat keys, I’d print off a number of them and cut them out, so I could reach for one as needed instead of filling in a page.
The character sheet is dense but cool looking. My main suggestion on that would be to use a more legible font for the Heritage, Background, and Vices; they don’t need to be decorative, speed is more useful.
Great work!
Both about the density and the font, I can agree on with you. But well, I am not using the +1d rule for Heiritages and Backgrounds. Instead Heiritage is a narrative element providing soft skills for the characters origin and Background gives the character one additional skill point, which has to be explained as their special skill ingame and marked with a star, this skill has a limit of 3 dots instead of 2 at beginning of play.
So my palyers dont need to quick reference their backgroudn and heiritage while ingame. And well I like density 🙂
On the right side will be such things like definition of results on controlled, risky and desperate as well as effect & ressistance rolls. And a summery of the Group Actions, pretty similar to the original design.
Nice job!
I love the key usage.
Love the keys… Will look at the playbooks later. 1 tiny request if possible: the last 2 keys are not in order. If the 10 key goes before the 12, it’ll be easier to use until one gets used to recognizing them on sight…
Eloy Cintron I normally cut them out for use. But here they are, in order on the sheet:
https://www.dropbox.com/s/mddwvf9fmm03jgs/BitD%20Keysheet.jpg?dl=0
Very cool
.
Beautiful!
Thanks, I may put some more work on the keys, and most likely will alight teh shaft with the clock, its a bit off, the way i draw it.
John Harper Can I share the full sheet with, summeries of dicemechanics on the rightside, or shall I keep it empty as it would contain rules from the QS? And can I post my alternative Playbooks? Or is that also under the nondisclosure? I take that serious, so I ask first 😀
Several rules are changing, as well as parts of the playbooks, which is why I caution hackers to not take their hacks too far yet. 🙂
Don’t share any rules stuff right now. It will be out of date very soon.
Alright. I am thrilled to see more and build it into my stuff. I think I might have to ask my group if they like to resume with the current rules or transfer into the next iteration. It sure sounds like a big change.
There are several revisions and tweaks. Nothing too major, but enough to mean changes to the sheets.
I Love the clock keys too. They need to become a THING.
I may play around with their format too. Overall the graphic presentation of the sheet is wonderful Josephe. Can you post the other playbooks? I’m running a oneshot for a bunch of new players on Sunday and would love to trial them for you 🙂
Ah, its your foult Nathan Roberts … Keys all over