I’m no Ryan Dunleavy or tony dowler but I’ll try my hand at maps as well. Blades Against Darkness is coming along nicely.
Text off frame:
The White Forest:
They say The White Forest is haunted. This is shit. The whole damn city is haunted. Every Godsdamned inch of it. But the forest is especially haunted. The rest of the city is haunted by ghosts. Some have a fraction of themselves left, but most are only actions and violence repeated over and over. A horrible moment you don’t want to get trapped in. The forest is different. It’s haunted by memories. Amidst the pale glowing fungus trees and luminescent spore clouds are ruins which are briefly, painfully, alive with what the city once was. Bustling markets, festivals, riots. The people are real and happy and do not know they have been dead for hundreds of years.
And then it’s gone and there is only broken stone and fungal creep. Some say the city slipped out of time when the disaster struck. Others say the white forest is all part of a massive fungus mind all connected and studying the ruins, absorbing them, remembering what was here before.
Personally, I subscribe to the latter. I’ve been there a couple of times. Found some good shit once I knocked the spores off. But I won’t go again. Not since I turned a corner and bumped into myself.
Let’s just say he wasn’t happy to see me.
Special thanks to National Brand engineering paper and my differential equations homework I’m avoiding.
I’ll hopefully have my first play-test this weekend. I still need to polish up the sixth play-book and a crew sheet before Sunday.
holy crap! That’s 100% awesome!