Something that occurred to me to ask while I was rereading the Quickstart. Now for the most part set-up actions seem pretty simple, you do an action and your effect rating gets added to the person that follows through, so if the Lurk grabs a guard from behind while the hound shanks him it’s clearly force+force. But what about say, the cutter kicking open the door of a drug den to help the slide make a grand entrance to intimidate the people inside, could you add the cutter’s force and the slide’s will together? Or does like only go with like?
Something that occurred to me to ask while I was rereading the Quickstart.
Something that occurred to me to ask while I was rereading the Quickstart.
So when you follow through, you take point yeah? The pervious point’s effect dice get added to your roll, which may be dissimilar. Its fine if they aren’t analogous so long as the set-up/follow-through makes sense in the fiction. Action choice would influence this too.
As with your example, I would totally go with Force+Will.
The teamwork moves still need to follow fiction, I think. If you Overcome, you need to explain how you’re getting your team past the problem. The GM should accept any reasonable explanation, but there has to be one. Teamwork isn’t magic.
Similarly for Set Up, it has to make sense, but only in that it shouldn’t be jarringly ludicrous.
As long as there’s a way to tie the Effect that makes sense for the previous action to the Effect for the action that was Set Up, I’d let it work like that. If the cutter pulverizes a door and the slide waltzes in grinning that’s definitely Force enabling Will or Finesse.