One of my players suggested he would be more interested in taking the Devil’s Bargain if it offered +1 effect instead of the possibly worthless +1d. That’s still not any kind of guarantee, but it provokes players to bite at future disadvantages more readily. Just a thought.
One of my players suggested he would be more interested in taking the Devil’s Bargain if it offered +1 effect…
One of my players suggested he would be more interested in taking the Devil’s Bargain if it offered +1 effect…
If the effect roll was bundled with the action roll, as John has considered, the Devil’s Bargain would be significantly more valuable. Might be worth testing with your group.
Joshua Heffner I don’t think my group is willing to play again.
Huh. I see your point, Andrew & Josh, but I think I prefer the Devil’s Bargain as is – BitD is about taking risks, and buying Effect is waaaay too reminiscent of the old White Wolf Willpower ‘Buy a success’ method to me. I’ll have to find out in my own upcoming game how I feel about it in more detail, I guess.
Andrew Shields Why? Are they disappointed of the system? Or did you “ended” the quickplay, so you don’t have stuff to play with?
EDIT: I’m reading the other your post just now…
Andrea Parducci We have lots of fun games, and so when we get together to play it can be difficult for a new game or one that didn’t go well to win out over tried and true games that don’t get as much play as the group likes. All the RPGs are in competition when it comes to what hits the table on game night.
This doesn’t mean that games we don’t play are bad. It just means they don’t rise up in priority to displace other games.
We currently have three main games in rotation, and I stuff in one-shot games when I can. =)
Brad Elliott my players have liked the Devil’s Bargain as is, and it’s lead to some fun complications in our game. More just a thought on the alternative and how it ties in; I kind of suspect that in that version, it’s TOO good.
Joshua Heffner It’s cool that we have a different view on that, no worries there. I think “TOO good” means I can offer ever more tempting and damaging deals. As it is, they wouldn’t bite for 1d, so my diabolical suggestions were wasted effort.
Don’t forget Andrew that ANY player can offer a DB, inclusive of the player making the roll!