At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.

At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.

At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.  So, I’ve taken the liberty of whipping up a pdf to help procedurally generate chase scenes. A note: the more complications and obstacles you add, the more chance you will stress out your PCs.  Though that’s probably obvious, the point is that you need to use this document with restraint and decide just how important the chase is to the overall mission.

At any rate, here it is:

https://drive.google.com/file/d/0By3TMkYb-oWtd2lrbWV6NzBSbU0/view?usp=sharing

6 thoughts on “At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.”

  1. These are great! but rather than roll randomly, I think a choice based on the success of the action roll is just as valid. The Danger being the GM’s choice, or the opposite of what you wanted / where the chase is headed…

  2. That’s  pretty rad Nathan Roberts!  I had written this up for blades, but then made it a bit more generic so it could be applied to other systems.  But I quite like the idea of build your own adventure, letting the players pick paths and environments off the list themselves depending on the success of their roll.  I had just envisioned this as a way to help others quickly build exciting chase scenes that went through lots of varied environments and obstacles. But I think I’m gonna incorporate your idea when I run this w/ my crew.

  3. I might ‘borrow’ (for personal use only) some of those great wood-cut esque skill diagrams from Dishonoured to embellish your lovely chart. I like the parchment backdrop 🙂

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