With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?

8 thoughts on “With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?”

  1. I’ll probably put it back. When I revised that page, I moved it off to the side to make room, and then kind of forgot about it. 🙂 Feel free to play with the old bonus.

  2. I’ll also be introducing the slightly more complex form of hold, which involves specific claims that a crew or faction has. Basically, a claim is something that embodies the hold. You might have “card room on Owl street, 1 hold” or “protection racket in Charhollow, 3 hold.”

    When you gain hold, you create or seize claims. When you reduce an enemy’s hold, you destroy or seize their claims. Pretty much the same hold system as we have now, but with ties to specific fictional details.

  3. That’s awesome John Harper. I may work that into my cult game since that’s already what they’re doing with the hold value.

    When you go up a tier and reset to Hold 1, I’m guess that 1 represents all the former claims together, since now you’ll be shooting for larger scale claims appropriate for your tier (i.e. a card room is less valuable now than a whole chain of gambling dens, whole districts paying protection, or higher profile authority personnel like council members or ancient spirits “in your pocket”)

  4. Maybe. I might change it so hold doesn’t reset when you go up — you just keep adding to your total. That will also mean changing the rules for how you take a faction down (reducing to zero would take forever), but it should be a simple tweak.

  5. That would make some sense of low-tier groups that nevertheless wield plenty of power. For instance, the Inspectors may have extraordinary claims, but small numbers of individuals, while the Refugees have abundant numbers but paltry claims.

  6. I imagine that would be pretty easy. Just have Hold thresholds for each tier, rather than just requiring a level of hold to advance. You could even have it increase so that it’s easier to go from tier 0 to 1 than tier 2 to 3, for example.

  7. Could also possibly make it harder to get or lose claims the more you have (fierce competition and all that), if only to keep the total hold numbers from getting excessive.

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