The Factory
You are a worker in a large factory and are trained in one of many tasks, like packaging, production, engeneering or planting in the botanic gardens. Everything is ordered and nothing bothers your work. One day an accident happens, which disrupt the monotony and you are forced out of your track. You and your coworkers just want to get home save and forget the horrorble mishap at the factory.
But when were you the last time on your way home at all? Or do you even remember where your home is, or where the factory ends….?
With each moment, new disturbing things are unveiled: disguised Controlleurs roam the halls, the department overseer seems to be constantly on drugs, the cat seems to be impossibly old and something lives in the pipes. The more you leaves your working routine, the more disruptive and weird aspects of the factory is unfolding in front of you.
The walls have eyes. The dead speak to you out of disfunctional coin-box phones. These are no humans, who work in the cantina. Something hunts you. Dont stick out.
[…]
A band of strangers, forge together by their fatefull encounter with the unreal and grim truth are finding fragments of impossible memories and broken artefacts of a world beyond the factory’s walls. And the things you woked up as you started to see through the thin shrouds between sanity and despair, they will soon be aware of your moves.
The Crewsheet / Ward-Sheet and its head of department are constantly evolving and growing aware of your new point of view. With each secret you discover, with each hiddeous creature you escape or task you master, the factory will move unresting in its slumber. Can you and your allies flee before its too late?
In The Factory I want to combine the crewsheet with fronts from AW/DW and a deck of cards revealing details and questions like in A Quiet Year. I am not sure if this hack will be recognicably stay close to BitD or not, but I am thrilled to find out.
This is an amazing idea and I want to see more!
Sounds great
I might if I were you just run this with Cthulhu Dark but go for it and hack away. I do like the idea of mixing in a Quiet Year mapping
I always tryout different systems on settings, but the crewsheet was appealing to me. As I wrote there will be lots of influensces flowing into this.