As far as the QS goes, heritages don’t have any mechanical effects right?
Backgrounds can boost Actions and Fine items can boost Effects, but heritage appears primarily narrative (and powerfully so).
As far as the QS goes, heritages don’t have any mechanical effects right?
As far as the QS goes, heritages don’t have any mechanical effects right?
Backgrounds can boost Actions and Fine items can boost Effects, but heritage appears primarily narrative (and powerfully so).
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Yep!
One the things we discussed after the second group of playtest: I believed that it served as a narrative background that would let the players introduce new elements into play or try to take advantages during a test (my parents were miners, I can navigate the abandoned mines under the manor). But then one of the players talked about the idea of factions going after the character’s family.