Question: while building a crew, each player has to assign a positive and one negative tier 1 faction tick: What happens when two different players chose the same faction but assign a + and a – ?
The ticks cancel each other and the faction ends up with 0 status?
…I’d imagine so, but that does seem like a boring, non-proactive move – my house rule would probably be not to override other people’s tick with your own.
Good question, I’d like to know as well…
I assume the motivation to negate is not have negative status with factions, at cost of having positive status with another. I suppose it’s an option. At the very least I would ask why status with such a faction has see-sawed.
It would suck for a player that is looking for trouble with, say, the Eels to be “denied” of his request. Same can happen with positive statuses.
It could lead to some rubble.
When the question came up during our crew creation it was either because the player forgotten that another player assigned a value or that there’s been a disagreement. I could imagine it may as well happen if one thinks a faction status is too positive or too negative.
Working together on the faction ticks is the first thing the group does as a team. It could be a little rocky, but the whole game depends on the group making judgment calls together, so the faction status phase is a simple way to get them started.
i just told them not to do that